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A typical malfunction that affects the analog stick(s) of a gamepad, in which its neutral position is set somewhere on its fringe, instead of the central position that it defaulty maintains when the analog stick is unmoved. This can cause undesired gameplay effects, such as causing a character to constantly move or the game camera to constantly be locked to one skewed angle while the analog stick(s) is/are unmoved, depending on which stick is affected or the game’s controls.