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Shading Calculation
surface
lighting
and texturing blending operations, e.g. including specularity,
bump mapping
etc.
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Shadow Buffer
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Scene Graph
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About
Overview
Contact Us
Community
Foundational Interest Groups
Users FIG
Transactions FIG
Digital Assets FIG
Virtual Worlds and Simulations FIG
Artificial Intelligence
Networking FIG
Security and Privacy FIG
Legal and Policy FIG
Participate
News and Events
News and Blogs
Resources
Mailing Lists
Glossary
Logos
Become a Member