Room-scale VR is a subcategory of VR that extends the VR environment to a room-sized setting. The user’s physical movements are tracked and reproduced inside of the virtual environment, allowing them to interact with objects in a much wider sphere of influence than stationary seated/standing VR would. The user can walk around and touch virtual objects anywhere in the space of the monitored room, giving them a “box” of freedom of movement in the artificial environment. To accurately record the user’s movements, special sensors and trackers are placed strategically to cover the entirety of the room. The VR gear carried by the user is used to calculate their movements relative to the rest of the room. This information is then used to place the user at the same point in the room in the VR environment as well as register and appropriately respond to the user’s attempted interactions with objects inside of the virtual box.