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In online games, the ability of the server or the host of a game to remove a player from the server, thereby ‘kicking’ them out of the game. This can be to prevent undesirable player behavior such as griefing (where it is usually a precursory measure to banning; to reduce issues like lag, where one player’s lag problems may affect other players’ enjoyment of the game; or to prevent server crashes when communication errors occur between the server and client.