- 1D
- 1V1
- 2D Graphics
- 2D Convolution
- 2D Image
- 2D Texture Map
- 2D Vector
- 3D Digital Asset
- 3D Unit Vector
- 3D Graphics Pipeline
- 3D Scene
- 3D Paint Tool
- 3D Graphics
- 3D Scanner
- 4K Resolution
- 4X
- 4D Vector
- 5G
- 6G
- 8K Resolution
- 180 Degree View
- 360 Degree View
- 7E3 Format
- AAA
- Abandonware
- Abberation
- Abductive Reasoning
- Abstract Data Type
- Abstract Method
- Abstraction (systems)
- Accelerating Change
- Accounting Token
- Ace
- Achievement
- Achievement Hunter
- Act
- Action Game
- Action Language
- Action Model Learning
- Action Point
- Action Selection
- Activation Function
- Adaptive Algorithm
- Adaptive Music
- Adaptive Neuro Fuzzy Inference System
- Address
- Adds
- Admissible Heuristic
- Adventure Game
- Aeternity blockchain
- Affective Computing
- Affine Texture Mapping
- AFK
- Agent Architecture
- Agent-Based Model
- Aggregate Function
- Aggro
- Agile Software Development
- Ai Accelerator
- Ai-Complete
- AI Model
- Aimbot
- Aiming Down Sights
- Airdrop
- Airnode
- Algorithm
- Algorithm Design
- Algorithmic Efficiency
- Algorithmic Probability
- Aliasing
- All-Time-High (ATH)
- All-Time- Low (ATL)
- Allocation
- Alpha
- Alpha Channel
- Alpha Release
- Alphago
- Altcoins
- Altcoins traders
- Ambient Intelligence
- Ambient Lighting
- Ambient Occlusion
- Ambisonics
- American Standard Code For Information Interchange
- Analog Stick
- Analysis Of Algorithms
- Analytic Model
- Analytics
- Angel Investor
- Animatic
- Animation Priority
- Anisotropic Filtering
- Answer Set Programming
- Anti Aliasing
- Anti-Dumping Policy
- Anytime Algorithm
- AOE
- Apeing
- Application Programming Interface
- Application Software
- Approximate String Matching
- Approximation Error
- Arcade Game
- Area
- Area Of Effect
- Arena Fps
- Arena Mode
- Arena Shooter
- Argumentation Framework
- Arpg
- Array Data Structure
- Array Texture
- Artifact
- Artificial General Intelligence
- Artificial Immune System
- Artificial Intelligence (AI)
- Artificial Intelligence Markup Language
- Artificial Neural Network
- ASCII
- Assault Mode
- Assertion
- Asset-Backed Tokens
- Asset Flipping
- Association For The Advancement Of Artificial Intelligence
- Associative Array
- Asymmetric Gameplay
- Asymptotic Computational Complexity
- Asynchronous Gameplay
- Attract Mode
- Attributional Calculus
- Audio
- Augmented Reality
- Augmented Reality (AR)
- Authorization
- Auto Battler
- Automata Theory
- Automated Planning And Scheduling
- Automated Reasoning
- Autonomic Computing
- Autonomous Agent
- Autonomous Car
- Autonomous Non-Fungible Tokens (aNFTs)
- Autonomous Robot
- Avatar
- AZDO
- Backpropagation
- Backpropagation Through Time
- Backward Chaining
- Badge
- Bag-Of-Words Model
- Bag-Of-Words Model In Computer Vision
- Bagholder
- Baking
- Balance
- Ban
- Bandwidth
- Banner
- Barycentric Coordinates
- Batch Normalization
- Battle Pass
- Battle Royale Game
- Bayesian Programming
- Beacon Chain
- Beam Tracing
- Bear Market or Bearish Trend
- Bearwhale
- Bees Algorithm
- Behavior Informatics
- Behavior Tree
- Belief-Desire-Intention Software Model
- Benchmark
- Best, Worst And Average Case
- Beta Release
- Bias–Variance Tradeoff
- Bicubic Interpolation
- Big Data
- Big O Notation
- Bilinear Interpolation
- Billboard
- Binary Number
- Binary Search Algorithm
- Binary Space Partitioning
- Binary Tree
- Binding
- Bioinformatics
- Bit
- Bit Depth
- Bit Plane
- Bit Rate
- Bitmap
- Blackboard System
- Blacklist
- Blend Operation
- Block
- Block explorer or blockchain browser
- Block Reward
- Block Size
- Block Time
- Blockchain
- Blockchain Game
- Blockchain Transmission Protocol (BTP)
- Blockchain Trilemma
- Blue chip
- BM
- Bmp File Format
- Board
- Boltzmann Machine
- Bone
- Bonus Stage
- Boolean Algebra
- Boolean Data Type
- Boolean Expression
- Boolean Satisfiability Problem
- Booster Pack
- Boosting
- Booting
- Borderless Fullscreen Windowed
- Boss
- Bot
- Bottomless Pit
- Bounding Box
- Bounding Volume
- Brain-computer Interface (BCI)
- Brain Technology
- Branching Factor
- BRDF
- Brute-Force Search
- Buff
- Bull Market or Bullish Trend
- Bullet Hell
- Bullet Sponge
- Bullshot
- Bump Mapping
- Burn
- Button Mashing
- Buy Wall
- BVH
- Byte
- Callback
- Camera
- Camera Space
- Campaign Mode
- Camping
- Capitulation
- Capsule Neural Network
- Capture The Flag
- Carry
- Cartridge Tilting
- Case-Based Reasoning
- Casual Gaming
- Cave Automatic Virtual Environment (CAVE)
- CeDeFi
- Cel Shading
- Central Bank Digital Currency
- Central Processing Unit
- Centralized Exchange (CEX)
- Challenge Mode
- Character
- Character Class
- Character Creator
- Charge Shot
- Chatbot
- Cheat
- Cheating
- Checkpoint
- Cheese
- Cheevo
- Chiptune
- Cinematic
- Cipher
- Circle Strafing
- Clapped
- Class
- Class-Based Programming
- Cleanroom Software Engineering
- Client
- Clip Plane
- Clip Space
- Clip Window
- Clipping
- Clone
- Closed Beta
- Closure
- Cloud Computing
- Cloud Gaming
- Cloud Robotics
- Cloud Save
- Cluster Analysis
- Clut
- Clutch
- CMS
- Cobweb
- Code Library
- Coding
- Coding Theory
- Cognitive Architecture
- Cognitive Computing
- Cognitive Science
- Cold Wallet
- Collateral
- Collection
- Collision Detection
- Color Bleeding
- Color Channels
- Color Resolution
- Combinatorial Optimization
- Combo
- Comma-Separated Values (CSV)
- Command Buffer
- Command List
- Committee Machine
- Commonsense Knowledge
- Commonsense Reasoning
- Competitive Gaming
- Compiler
- Completionist
- Composting
- Compulsion Loop
- Computability Theory
- Computation
- Computational Biology
- Computational Chemistry
- Computational Complexity Theory
- Computational Creativity
- Computational Cybernetics
- Computational Fluid Dynamics (CFD)
- Computational Humor
- Computational Intelligence
- Computational Learning Theory
- Computational Linguistics
- Computational Mathematics
- Computational Model
- Computational Neuroscience
- Computational Number Theory
- Computational Physics
- Computational Problem
- Computational Science
- Computational Statistics
- Computational Steering
- Compute Api
- Compute Shader
- Computer
- Computer-aided Design (CAD)
- Computer-aided Engineering (CAE)
- Computer-aided Manufacturing (CAM)
- Computer Architecture
- Computer Audition
- Computer-Automated Design
- Computer Data Storage
- Computer Ethics
- Computer-generated Imagery (CGI)
- Computer Graphics
- Computer Network
- Computer Program
- Computer Programming
- Computer Science
- Computer Scientist
- Computer Security
- Computer Vision
- Computing
- Concatenation
- Concept Drift
- Concurrency
- Conditional
- Cone Tracing
- Connectionism
- Connectivity Information
- Consensus
- Consensus Mechanism
- Consistent Heuristic
- Console
- Console Generations
- Console Wars
- Constrained Conditional Model
- Constraint Logic Programming
- Constraint Programming
- Constructed Language
- Construction And Management Simulation
- Container
- Content Rating
- Continuation-Passing Style
- Continue
- Control Flow
- Control Pad
- Control Point
- Control Stick
- Control Theory
- Controller
- Conversation Tree
- Conversion Kit
- Convolutional Neural Network
- Cooldown
- Cooperative Gameplay
- Copy Protection
- Corruptor
- Cover System
- Coyote Time
- Cpu
- Cpu Versus Cpu
- Cracked
- Crafting
- Cranking 90S
- Creative Commons
- Creator Economy
- Critical Hit
- Crossover
- Crowd Control
- CRPG
- Cryptocurrency Pair
- Cryptography
- CSG
- Ctf
- Cube Mapping
- Culling
- Cutscene
- Cyberbullying
- Cybernetics
- Cyberspace
- Cybersport
- Daemon
- Damage Over Time
- Damage Per Second
- dApp
- Darkforest
- Dartmouth Workshop
- Data Augmentation
- Data Center
- Data Fusion
- Data Integration
- Data Mining
- Data Science
- Data Set
- Data Structure
- Data Type
- Data Warehouse
- Database
- Datalog
- Day One
- Dead Coin
- Dead Zone
- Deathmatch
- Debuff
- Debugging
- Decal
- Decentralization
- Decentralized Autonomous Organization (DAO)
- Decentralized Exchange (DEX)
- Decentralized Exchange (DEX) Aggregator
- Decentralized Storage
- Decision Boundary
- Decision Support System
- Decision Theory
- Decision Tree Learning
- Declaration
- Declarative Programming
- Deductive Classifier
- Deep Blue
- Deep Learning
- Deep Learning (DL)
- Deepmind Technologies
- Default Logic
- Defense Advanced Research Projects Agency (DARPA)
- Deferred Shading
- Deformation Lattice
- Degen
- Degenerate Triangles
- Degrees Of Freedom
- Degrees of Freedom (DOF)
- Delaunay Triangulation
- Delisting
- Demake
- Depth Buffer
- Depth Map
- Depth Value
- Derivatives Market
- Description Logic
- Destructible Environment
- Detail Texture
- Developer
- Development Hell
- Developmental Robotics
- Devolution
- Diagnosis
- Dialog Tree
- Dialogue System
- Difficulty
- Diffuse Lighting
- Digital Asset
- Digital Asset Portability
- Digital Data
- Digital Identity
- Digital Rights Management
- Digital Rights Management (DRM)
- Digital Signal Processing
- Digital Twin
- Dimensionality Reduction
- Direct3D
- Directional Pad
- Discord
- Discovery
- Discrete Event Simulation
- Discrete System
- Disk Storage
- Displacement Mapping
- Display Mode
- Distributed Artificial Intelligence
- Distributed Computing
- Distributed Network
- Distributed Ray Tracing
- Divide And Conquer Algorithm
- DL Model
- DLC
- Dns
- Do Your Own Research (DYOR)
- Documentation
- Dollhouse View
- Dolphin
- Domain
- Domain Name System
- Doom Clone
- Double Buffering
- Double Jump
- Double-Precision Floating-Point Format
- Download
- Downloadable Content
- DPM
- DPS
- Draft
- Drawcall
- Drift
- Drop Rate
- Dual token economy or Model
- Dungeon
- Dungeon Crawl
- Duping
- Durability
- Dynamic Epistemic Logic
- Dynamic Game Difficulty Balancing
- Dynamic Music
- Dynamic NFTs
- Eager Learning
- Early Access
- Ebert Test
- Echo State Network
- Edge Computing
- Edge Device
- Edge Vector
- Elo Hell
- Embodied Agent
- Embodied Cognitive Science
- Emergent Gameplay
- Emulator
- Encryption
- End Game
- Endless Mode
- Enemy
- Energy
- Engine
- Ensemble Averaging
- Enterprise Ethereum Alliance (EEA)
- Environment Mapping
- Equirectangular Projection
- Error-Driven Learning
- Escrow
- Esp Cheats
- eSports
- Esports
- Ethics Of Artificial Intelligence
- Event
- Event-Driven Programming
- Evolutionary Algorithm
- Evolutionary Computation
- Evolutionary Computing
- Evolving Classification Function
- Exception Handling
- Executable
- Execution
- Existential Risk
- Expansion Pack
- Experience Point
- Experiences
- Expert System
- Exploratory Group
- Expression
- Extended Reality Safety Initiative (XRSI)
- Extended Reality (XR)
- Extents
- Eye Tracking
- F
- Face Button
- Fangame
- Farming
- Fast-And-Frugal Trees
- Fast Travel
- Fault-Tolerant Computer System
- Fear Of Missing Out
- Fear of Missing Out (FOMO)
- Feasibility Study
- Feature Extraction
- Feature Learning
- Feature Selection
- Federated Learning
- Feed
- Field
- Field Of View
- Field of View (FOV)
- Filename Extension
- Filter
- Final Boss
- Finite Element Method (FEM)
- First-Order Logic
- First Person Shooter (FPS)
- Flashing Invulnerability
- Flat Shading
- Floating Point Arithmetic
- Floor price
- Fluent
- Fog Of War
- Foozle
- Fork
- Formal Language
- Forward Chaining
- Forward Rendering
- FOV
- FPS
- Fractal
- Frag
- Fragment Shader
- Frame
- Frame Language
- Frame Problem
- Frame Rate
- Free Look
- Free-to-Play (F2P)
- Freemium
- Fresnel
- Friendly Artificial Intelligence
- Frustum Culling
- Full Combo
- Fully Diluted Value (FDV)
- Fungible
- Future of Work
- Futures Studies
- Fuzzy Control System
- Fuzzy Logic
- Fuzzy Rule
- Fuzzy Set
- Fxaa
- Gaas
- Gacha Game
- Gambling
- Game
- Game Design
- Game Engine
- Game Launcher
- Game Localization
- Game Mechanics
- Game Mode
- Game Over
- Game Port
- Game Save
- Game Studies
- Game Theory
- GameFi
- Gameplay
- Gamer Rage
- GameTech
- Gamethrowing
- Gank
- Garbage In, Garbage Out
- Gas
- Gas limit
- Gas price
- Gating
- Gaze-based Interaction
- General Game Playing
- Generative Adversarial Network (GAN)
- Genesis Block
- Genetic Algorithm
- Genetic Operator
- Geometry
- Geometry Shader
- Geospatial
- GG
- Ghost
- Gibs
- Gigabyte
- Gimp
- GLHF
- Global Illumination
- Global Variable
- Glowworm Swarm Optimization
- Goat
- God Mode
- God Roll
- Gold Farming
- Gold Sink
- Gone Gold
- Google Cardboard
- Goty
- Gouraud Shading
- Governance Token
- Graph (computer science)
- Graph Database
- Graph (mathematics)
- Graph Theory
- Graph Traversal
- Graphic Content Filter
- Graphical Shader
- Graphics Library Transmission Format (glTF)
- Graphics Process Unit (GPU)
- Graphics Processing Unit
- Graphics Processing Unit (GPU)
- Grid Cell Index
- Griefer
- Grinding
- Hack Vs Hack
- Halting Problem
- Handheld Console
- Handle
- Haptics
- Hard Problem
- Hardware wallet
- Hash Function
- Hash Table
- Hate
- HDR
- Head Bob
- Head Mounted Display
- Head Swap
- Head Tracking
- Heads Up Display (HUD)
- Headshot
- Heal Over Time
- Health
- Heap
- Heapsort
- Heat Map
- Heatmap
- Heightmap
- Heuristic
- Hidden Layer
- Hidden Unit
- High Performance Computing (HPC)
- Hit Marker
- Hit Points
- Hitbox
- Hitscan
- Hologram
- Homogeneous Coordinates
- Horde Mode
- HTML
- Human-Computer Interaction
- Human Interface
- Hurtbox
- Hyper-Heuristic
- IDE
- Identifier
- Idle Animation
- IEEE Computational Intelligence Society
- Iframes
- Image Channel
- Image Format
- Image Generation
- Image Generator
- Image Order Rendering
- Image Plane
- Immediate Mode Rendering
- Immersion
- Immersive (experience)
- Imperative Programming
- Impostor
- Incremental Build Model
- Incremental Error Algorithm
- Incremental Learning
- Index Buffer
- Indie Game
- Indirect Illumination
- Inference Engine
- Infinite Health
- Infinite Life
- Influencer
- Information Integration
- Information Processing Language
- Information Space Analysis
- Infrastructure
- Inheritance
- Initial Coin Offering (ICO)
- Initial Dex Offering (IDO)
- Initial Game Offering (IGO)
- Input/Output
- Insertion Sort
- Inside-out Tracking
- Instance
- Instancing
- Institute of Electrical and Electronics Engineers (IEEE)
- Instruction Cycle
- Integer
- Integrated Development Environment
- Integration Testing
- Intellectual Property
- Intelligence Amplification
- Intelligence Explosion
- Intelligent Agent
- Intelligent Control
- Intelligent Personal Assistant
- Interface
- Internal Documentation
- Internet
- Internet Bot
- Internet Engineering Task Force (IETF)
- Internet of Things (IoT)
- Interoperability
- Interpretation
- Interpreter
- Intersection Test
- Intrinsic Motivation
- Invariant
- Inventory
- Invincibility
- Invincibility Frames
- Invisible Wall
- Invulnerability
- Issue Tree
- Item Level
- Iteration
- Java
- Joy of Missing Out (JOMO)
- Joystick
- JRPG
- Juggernaut
- Jump
- Junction Tree Algorithm
- KDA
- Kernel
- Kernel Method
- Khronos Group
- Kick
- Kill Feed
- Kill Screen
- Kill Stealing
- Kit
- Kiting
- Kl-One
- Know your Customer (KYC)
- Knowledge Acquisition
- Knowledge-Based System
- Knowledge Engineering
- Knowledge Extraction
- Knowledge Interchange Format
- Knowledge Representation And Reasoning
- Konami Code
- Lag
- Land Drop
- Laner
- Last Hitting
- Last Man Standing
- Latency (VR)
- Launch Game
- Lazy Learning
- Level
- Level Editor
- Level Of Detail
- Level Scaling
- Leveraged Tokens
- LFG
- LFM
- Library
- Life
- Lifesteal
- Light Field
- Light Gun
- Light Probe
- Light Vector
- Lighting
- Limit Order
- Line Primitive
- Linear Search
- Linked List
- Linker
- Liquidity
- Liquidity Pool
- Lisp
- List
- Litepaper
- Live Service Games
- Loader
- Loadout
- Local Multiplayer
- Localization
- Locomotion
- Logic Error
- Logic Programming
- Long Short-Term Memory
- Long Squeeze
- Longplay
- Loot Box
- Loot System
- Low Code Platform
- Low Level Rendering Api
- Lumels
- Machine Learning (ML)
- Machine Listening
- Machine Perception
- Machine Vision
- Macro
- Magic
- Main
- Main Quest
- Mainchain
- Mainnet
- Mainnet Swap
- Manhattan Distance
- Map
- Marching Cubes
- Market Cap
- Markov Chain
- Markov Decision Process
- Masocore
- Massive Online Multi-user Simulation (MOMS)
- Massively Multiplayer Online Game
- Massively Multiplayer Online Role-playing Game (MMORPG)
- Matchmaking
- Mathematical Logic
- Mathematical Model
- Mathematical Optimization
- Matrix
- Maxed Out
- Maximalist
- Mechanism Design
- Mechatronics
- Megatexturing
- Memecoin
- Memory
- Merge Sort
- Meta
- Metabolic Network Reconstruction And Simulation
- Metagame
- Metaheuristic
- Metastory
- Metaverse
- metaverse
- Metaverse-as-a-Service (MaaS)
- Metaverse Engine
- Metaverse Marketplace
- Metaverse Processing Unit (MPU)
- Metaverse Standards Forum (MSF)
- Metaverse Wallet
- Metaverses
- Method
- Methodology
- Metroidvania
- Micro
- Microtexture
- Microtransaction
- Miniboss
- Minigame
- Minimap
- Mining Algorithm
- Mining rig
- Mipmap
- Mirror World
- Mission
- Mixed Reality (MR)
- ML Model
- MMO
- MMR
- Mnemonic Phrase
- Mob
- Moba
- Mobile Headset
- Mod
- Mode
- Model Checking
- Model Space
- Model Transformation Matrix
- Modelling Primitive
- Modem
- Modus Ponens
- Modus Tollens
- Monoscopic Video
- Monte Carlo Tree Search
- Motion Control
- Mouselook
- Move-to-Earn
- MP
- Mud
- Mudflation
- Multi-Agent System
- Multi-Swarm Optimization
- Multibody System
- Multiplatform
- Multiplayer
- Multiplayer Online Battle Arena
- Multiple Character Control
- Multiple Endings
- Multiplier
- Multiply Blend
- Multisignature
- Mutation
- Mycin
- Naive Bayes Classifier
- Naive Semantics
- Name Binding
- Named-Entity Recognition
- Named Graph
- Natural Language Generation
- Natural Language Processing
- Natural Language Programming
- Near Clipping
- Nerf
- Network Effects
- Network-Enhanced Virtual Machine (NEVM)
- Network Motif
- Neural Machine Translation
- Neural Turing Machine
- Neuro-Fuzzy
- Neurocybernetics
- Neuromancer
- Neuromorphic Engineering
- New Game Plus
- Newbie
- NFT Domains
- NGMI
- No Code Platform
- No-Coiner
- No Johns
- Noclip Mode
- Node
- Noise
- Non-Fungible Token (NFT)
- Nondeterministic Algorithm
- Noob
- Normal Mapping
- Note Highway
- Nouvelle Ai
- Np
- Np-Completeness
- Np-Hardness
- NT
- Number Theory
- Numerical Analysis
- Numerical Method
- Obj Format
- Object
- Object Code
- Object Order Rendering
- Object-Oriented Analysis And Design
- Object-Oriented Programming
- Occam'S Razor
- Occlusion Culling
- Occlusion Query
- Off-chain
- Offline Learning
- Offline Rendering
- On-chain
- On-Chain Governance
- Online Game
- Online Machine Learning
- Ontology Learning
- OOBB
- Open Beta
- Open Metaverse Foundation (OMF)
- Open Mind Common Sense
- Open-Source Software
- Open Standard
- Open World
- Openai
- Opencog
- OpenGL
- Opengl
- OpenXR
- Operating System
- Optical Fiber
- Oracle
- OTP
- Outcode
- Outside-in Tracking
- Overextend
- Overpowered
- Overworld
- P2P (Peer-to-Peer) Bridge
- P2P (Peer-to-Peer) Dentralized Exchange
- Pacifist Run
- Packed Pixel Format
- Paddle
- Pair Programming
- Palette Swap
- Parallax
- Parallax Mapping
- Parallel Computing
- Parameter
- Parameter Gradient
- Parry
- Partial Order Reduction
- Partially Observable Markov Decision Process
- Particle Effect
- Particle Swarm Optimization
- Party
- Party Game
- Patch
- Path Tracing
- Pathfinding
- Pattern Recognition
- Pause
- Pay To Win
- Peer-to-Peer Trading (P2P)
- Pentakill
- Peripheral
- Perks
- Permadeath
- Permissionless
- Persistence
- Persistent State World
- Perspective Correct Texturing
- Pervasive Game
- Phish
- Phong Lighting
- Phong Shading
- Photogrammetry
- Photometry
- Photon Mapping
- Photorealistic Art
- Phygital
- Physical Release
- Physically Based Rendering
- Ping
- Ping System
- Pity Pull
- Pixel
- Pixel Hunting
- Pixelation
- Planar Image Format
- Platform
- Platform Game
- Platting
- Play-2-Earn (P2E)
- Player Versus Environment
- Player Versus Player
- Playtesting
- Playthrough
- Plugfest
- Point Cloud
- Point Of No Return
- Point of View (POV)
- Point Sprite
- Pointer
- Polygon Mesh
- Polygon Primitive
- Popping Off
- Port
- Portal
- Positional Audio
- Post Processing
- Postcondition
- Postgame
- Power Creep
- Power Spike
- Pre-IDO
- Pre-mining
- Pre-Sale
- Precondition
- Predicate Logic
- Predicated Rendering
- Predictive Analytics
- Premultiplied Alpha
- Primary Storage
- Primitive
- Principal Component Analysis
- Principle Of Rationality
- Priority Queue
- Private Blockchain
- Private Key
- Pro
- Pro Gamer Move
- Probabilistic Programming
- Proc
- Procedural Generation
- Procedural Texture
- Procedure
- Production System
- Professional Gaming
- Program Lifecycle Phase
- Programming Language
- Programming Language Implementation
- Programming Language Theory
- Progression System
- Prolog
- Proof-of-Authority (PoA)
- Proof-of-Stake (PoS)
- Propositional Calculus
- Protocol
- Pt
- Pub
- Public Lobby
- Publisher
- PUG
- Pulling
- Pump and Dump
- PVE
- PVP
- Pwned
- Python
- QA
- QTE
- Qualification Problem
- Quality Assurance
- Quantifier
- Quantum Computing
- Quaternion
- Query Language
- Quest
- Queue
- Quick Time Event
- Quicksave
- Quickscoping
- Quicksort
- R Programming Language
- Rack
- Radar
- Radial Basis Function Network
- Radiometry
- Radix
- Rage
- Rage Quit
- Raid
- Random Encounter
- Random Forest
- Rarity
- Raster Graphics
- Rasterisation
- Ray Casting
- Ray Marching
- Ray Tracing
- Reactivity
- Ready Player One
- Reasoning System
- Rebase or Price-Elastic Token
- Reboot
- Record
- Recurrent Neural Network
- Recursion
- Recursive Subdivision
- Reference
- Reference Counting
- Refresh Rate
- Regression Testing
- Reinforcement Learning
- REKT
- Relational Database
- Relay Chain
- Relay Nodes
- Reliability Engineering
- Remake
- Remaster
- Remorting
- Render Mapping
- Render Pass
- Render States
- Render Target
- Render To Texture
- Rendering Api
- Rendering Command
- Rendering Equation
- Rendering Primitive
- Rendering Resources
- Repeating Texture
- Replay Value
- Requirements Analysis
- Reservoir Computing
- Resolution
- Resource
- Resource Description Framework
- Respawn
- Respecing
- Restricted Boltzmann Machine